Network Selection in 5G Networks Based on Markov Games and Friend-or-Foe Reinforcement Learning. In: 2020 IEEE Wireless Communications and Networking Conference Workshops (WCNCW), pp. 1-5, 2020.
Abstract
This paper presents a control solution for the optimal network selection problem in 5G heterogeneous networks. The control logic proposed is based on multi-agent Friend-or-Foe Q-Learning, allowing the design of a distributed control architecture that sees the various access points compete for the allocation of the connection requests. Numerical simulations validate conceptually the approach, developed in the scope of the EU-Korea project 5G-ALLSTAR
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@inproceedings{Giuseppi2020b, title = {Network Selection in 5G Networks Based on Markov Games and Friend-or-Foe Reinforcement Learning}, author = {Alessandro Giuseppi and Emanuele De Santis and Francesco Delli Priscoli and Seok Ho Won and Taesang Choi and Antonio Pietrabissa}, doi = {10.1109/WCNCW48565.2020.9124723}, year = {2020}, date = {2020-04-01}, urldate = {2020-04-01}, booktitle = {2020 IEEE Wireless Communications and Networking Conference Workshops (WCNCW)}, pages = {1-5}, abstract = {This paper presents a control solution for the optimal network selection problem in 5G heterogeneous networks. The control logic proposed is based on multi-agent Friend-or-Foe Q-Learning, allowing the design of a distributed control architecture that sees the various access points compete for the allocation of the connection requests. Numerical simulations validate conceptually the approach, developed in the scope of the EU-Korea project 5G-ALLSTAR}, keywords = {5G, Markov Games, Multi-Agent Reinforcement Learning, Network Selection}, pubstate = {published}, tppubtype = {inproceedings} }